Better attack rolls
Making your D20 roll more meaningful
In a typical D&D game your to-hit roll generally has four results, a miss so bad that it causes a fumble (rolling a 1), a hit so good you score extra damage (rolling a 20), a miss (rolling below the target AC), or a hit (rolling at/above the target AC). Outside of success and failure, there is little consideration on what the target’s AC is versus what you roll.
There has always been a constant debate on critical hits on if you should give max damage, an extra damage roll, or double damage.
I was wondering why not add a point of damage for every number above the target AC that you roll? This way a 20 isn’t a special critical hit, it’s just giving you the max bonus to your hit.
As monster AC increases the benefit of this goes way down (a roll of 20 on an AC17 monster is only giving +3 whereas that 20 on an AC13 monster is giving +7) but I think it’s reasonable to assume that the higher the AC is simply harder to hurt.
This is something I’m still bouncing around in my mind, would love to hear what others think. I’ve also been wondering what if we dropped the damage roll altogether and just used the above-described bonus as the damage dealt. Consider this a work-in-progress idea, like most things you’ll see posted here.
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