Discussion about this post

User's avatar
misomiso's avatar

There is a very good skirmish game called 'Rangers of Shadowdeep' that uses something similar to this on an opposed roll basis. If my memory is correct both players roll a d20 and the damage is the difference. between the two after modifiers.

It's worth checking out, though IMO systems like these become a bit too complex because of the numbers involved.

The system that I very much enjoy is the 'Warmahcine' system (another wargame), where you have a Defence (How hard to hit), and an Armour (how tough) stat, and when you roll damage all weapons rolls 2d6 and it's the amount over the armour that is inflicted. The numbers are a bit more manageable in this kind of system.

Expand full comment
Chazster's avatar

My slight alteration to this rule is to have the number of success levels on an attack roll equate to the minimum number that can be rolled on the damage dice. For example, if you require a 13 to hit, but roll a 17, that's 4 success levels, so when you roll your D8 long sword damage you treat a result of 1-4 as a 4. This is capped at the weapons maximum damage, so 5 success levels with a dagger strike would still only result in 4 damage. I just got fed up with rolling a 19 to hit and thinking wow, what an awesome strike, to then roll a 1 on the damage dice. It didn't seem right after such a "solid" hit.

Expand full comment
2 more comments...

No posts